Video game publisher Take-Two Interactive hit $1.39 billion in sales from April-June, the quarter during which it opened presales for “Grand Theft Auto VI.”
Those figures are not broken down by title, but Take-Two notes the “largest contributors” to the overall number were “NBA® 2K, the Grand Theft Auto® series, Toon BlastTM, Match Factory!TM, Empires & PuzzlesTM, the Red Dead Redemption® series, Words With FriendsTM, Color Block JamTM, WWE® 2K, Zynga PokerTM, and Toy BlastTM.”
That figure was down 3% from $1.42 billion in the prior year’s quarter.
Take-Two took a $43.4 million impairment charge during the quarter attributed to the “decision not to proceed with further development of an unannounced title in its pipeline from a third-party developer.”
Wall Street forecast a GAAP loss of earnings per share (EPS) of 21 cents on $1.36 billion in revenue, according to analyst consensus data provided by LSEG. Take-Two reported a GAAP loss per share of 18 cents on $1.39 billion in net bookings.
“Our excellent first quarter results reflect the power of our portfolio and disciplined execution across all of our labels,” CEO Strauss Zelnick said in a letter to shareholders. “With these positive trends and excitement around the November 19th launch of ‘Grand Theft Auto VI,’ we are reiterating our Fiscal 2027 Net Bookings outlook of $8.0 to $8.2 billion. Looking further ahead, we expect to sustain this new level of scale and generate strong cash flows, setting us on a path to deliver continued growth and long-term shareholder returns.”