On the heels of a record $133 million in revenue last year, global esports company Blast has opened a new headquarters in New York City and announced plans to further expand âbeyond traditional esports into broader opportunities across gaming, creators, sports, live experiences and digital-first fandom.â
Since its founding in Denmark in 2016, Blast has grown its business to include partnerships with major publishers including Valve, Epic Games, Riot Games, Ubisoft and Supercell. The company has offices in Copenhagen, London, Berlin, Malta, Mumbai and New York City.
Over the last 16 months, Blast has hosted seven tier-one esports events in the U.S. across Austin, Fort Worth, Boston, Raleigh, Los Angeles and Salt Lake City, which have generated âsubstantial economic impactâ for host destinations, including more than $102 million from the 2025 BLAST.tv Austin Major, per the company.
The Blastâs U.S. business expansion will be led by Blast chief business officer Leo Matlock, who recently relocated to New York, alongside Blastâs SVP of brand partnerships Steve Rossi. In total, the U.S. team has now grown to eight full-time employees.
Located at 45 Main Street in Brooklyn, the Blastâs new U.S. headquarters is based within a shared 55,000-square-foot office space. The company says this new hub will serve as Blastâs âcentral baseâ for partnerships, live events and commercial growth across North America.
According to financials provided by the Blast to Variety, the privately held company delivered more than 40% year-over-year revenue growth last year ($133 million in 2025 vs. $93.7 million in 2024), âwhile remaining profitable and continuing to invest in its global expansion.â
In 2025 alone, Blastâs broadcasts delivered more than 2 billion live views globally and 300 million hours watched across live events in 22 cities worldwide via a network of 29 broadcast partners and online platforms.
Blast says it expects to host 15 arena events across 13 cities and three continents this year, including the return of the Rocket League World Championship to Fort Worth in September 2026.
âCompetitive entertainment has become one of the fastest-growing sectors in global media because it combines community, technology and live experiences in entirely new ways,â Blast CEO Robbie Douek said. âThe next generation of fans want entertainment that feels participatory, social and global by default. That shift is creating enormous opportunities for brands, publishers, creators and host cities, and we believe Blast is uniquely positioned to help lead that evolution after a landmark year in 2025.â